Game 20

(20) Rook and Pawn on the 4th (2) - Rook
[,FFH]

Here the extra space arising from the fact that White has a c pawn instead of a b pawn creates enough space for White to advance the King and pawn without hindrance

1.Kb4 Rb8+ 2.Ka5 Rc8 3.Kb5 Rb8+ 4.Ka6 Rc8 5.Rc1 Ke7 6.Kb7 Rc5 7.Kb6 Rh5 8.c5 Kd8 9.Rd1+ Kc8 10.Rg1 Rh8 11.c6 Kb8 12.Rg7 Rf8 13.Rb7+ Kc8 14.Ra7 Kb8 15.c7+ Kc8 16.Ra8+
wins *